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Lumi & The Lost Tablets - Level Design

Cave section

Flat field to cave entrance

Flat field to cave entrance

Cave section : exit

Cave section : exit

Red Coral (damage volume) platforming area. It's framed with ominous red lighting and a boiling water effect around it to signify it as clearly harmfull floor.

Red Coral (damage volume) platforming area. It's framed with ominous red lighting and a boiling water effect around it to signify it as clearly harmfull floor.

Bounce Bubble platforming section

Bounce Bubble platforming section

Rest area at the top of the green coral mountain after a series of platforming challanges and new enemy encounter, with plenty of collactable currency to pickup.

Rest area at the top of the green coral mountain after a series of platforming challanges and new enemy encounter, with plenty of collactable currency to pickup.

Overlooking from the top of the same mountain at where the player came from and has left to go - a scenic motivational view.

Overlooking from the top of the same mountain at where the player came from and has left to go - a scenic motivational view.

The first checkpoint at the start of the level

The first checkpoint at the start of the level

Lumi & The Lost Tablets is a colactathon 3D-platformer, thus the map was designed to be back-tracked from almost every angle and encourage finding more loot, but an overarching guided path was still nessesery.

Lumi & The Lost Tablets is a colactathon 3D-platformer, thus the map was designed to be back-tracked from almost every angle and encourage finding more loot, but an overarching guided path was still nessesery.

Pacing was tacled through breaks between difficult sections peppered with rewards or brief reduced dificulty sections so as to not overwhelm the player.

Pacing was tacled through breaks between difficult sections peppered with rewards or brief reduced dificulty sections so as to not overwhelm the player.